Weapons and armour all do the same damage no matter which piece you have equipped. The part of my brain that has back-alley deals in serotonin and dopamine lit up like a Christmas tree every time I did a task in the world. I didn’t feel like I was wasting my time at any point because even messing around in the expansive open world was progressing Fenyx’s overall abilities. It allows for even short moments of gameplay to feel worthwhile. That’s the gameplay loop of the game.Īnd it’s fun. All the while completing quests to progress the storyline. You explore the world for Ambrosia to upgrade health, and you find chests to get upgrade materials, armour, and new weapons. ![]() This is used to upgrade stamina for climbing, gliding, and using god powers. Look at all the things to do! (Screenshot) “The part of my brain that has back-alley deals in serotonin and dopamine lit up like a Christmas tree every time I did a task in the world.”Įxploring vaults in Immortals Fenyx Rising rewards you with Zeus’ Lightning. ![]() ![]() The game is missing that sense of character development. Although by the end she’s more headstrong, Fenyx is still a natural with a sword and near untouchable. Initially, she’s timider and is searching for her brother so he can save everyone even though she’s a natural with a sword and is nigh untouchable. Like I said earlier, there’s very little character development, Fenyx feels just as competent at the start of the game as she does at the end of the game. She comes out of her brother’s shadow and becomes a great hero. It’s supposed to be an exaggerated coming of age story for Fenyx. The quests come from the gods, and all serve to get you to the end fight with Typhon. Aphrodite, Ares, Athena, and Hephaistos represent the game’s four main areas, each having their own distinct aesthetic and feel to them. Typhon has taken the powers of the four gods by corrupting them. “The game is missing that sense of character development.” Any siblings will tell you that giving your brothers and sister grief is the best part of having them. It works very well when the gods interact with each other, as they are all children of Zeus. That’s because of the shorter dialogue sequences compared to Odyssey. It’s less jarring to have quick-fire animations in Immortals Fenyx Rising. In Odyssey, it was very odd when characters would cross their arms and take two steps away to walk back and uncross their arms for the next line. The animations ripped out of AC Odyssey for Immortals Fenyx Rising are more at home. Immortals Fenyx Rising takes a lot from Assassin’s Creed Odyssey, and, at times, even feels like the same game. They spend the whole game being snarky with each other and I’m a little disappointed with the lack of character progression. At the start, it’s fun to watch Fenyx and Hermes banter with each other, but then the relationship doesn’t go any further than that. Why, in so many games, is the dialogue just snarky quips? It almost works for this game because it’s very exaggerated, but does start to wear thin. I’m certainly not the first to say this, and I definitely won’t be the last. “Why, in so many games, is the dialogue just snarky quips?” Working it into the plot with an engaging manner must have been hard, but Ubisoft has managed to pull it off flawlessly. The loss of narration isn’t missed because there are plenty of moments where the narration stops. The last fight is the only part of the game purely from Fenyx’ perspective, and it doesn’t feel any different from the rest of the game. A very no-nonsense story from Prometheus, while alpha-chad Zeus heavily criticises it. I have to say the dynamic between the two is outstanding. Prometheus and Zeus have this whole “witty” back and forth all game, quipping here and there about your progress. It’s not her story for 90% of the game it’s all framed as Prometheus telling Zeus about Fenyx’ story and how she became an immortal. I played as the woman version so I’ll be referring to Fenyx as her. You play the game as Fenyx, a scrawny young man/woman of your customisation. Even with doing that, it’s still a bit of a buggy mess. ![]() This makes sense considering it feels like the result of gutting Assassin’s Creed: Odyssey of most of its mechanics and animations. Released in December 2020, Immortals Fenyx Rising came to all current-gen consoles, and from announcement to release, there wasn’t much time in between.
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